Node Editors¶
Intestazione¶
L”Intestazione contiene vari menu, pulsanti e opzioni, parzialmente basati sul tipo di albero del nodo corrente.
Opzioni comuni dell’intestazione dell’editor del nodo.¶
- Vista
Questo menu cambia la visualizzazione dell’editor.
- Seleziona
Questo menu consente di selezionare un nodo o gruppi di nodi.
- Aggiungi
Questo menu consente di aggiungere nodi.
- Nodo
Questo menu consente di eseguire operazioni con i nodi selezionati.
- Pinned
When enabled, the editor always displays the currently selected node tree, regardless of changes in the active object or scene. This allows you to edit a material, texture, or compositor node tree independently of what is selected in the 3D Viewport or which scene is active. Useful when working across multiple objects or scenes but wanting to keep the editor focused on one specific node tree.
- Parent Node Tree
Leaves the current node group and returns to the parent node group/tree.
- Snapping
Change options for snapping node positions to achieve a cleaner node tree layout. See Organizzazione dei Nodi.
Overlays¶
Overlays are information that is displayed on top of the nodes and node trees. There is a toggle to show or hide all overlays for the node editor next to the overlay popover.
- Wire Colors
Color node links based on their connected sockets.
- Reroute Auto Labels
Label Reroute Nodes based on the label of connected reroute nodes.
- Context Path
Display breadcrumbs in the upper left corner indicating the hierarchy location of the node tree/group that’s currently being displayed.
- Annotazioni
Displays Annotations in the preview region.
- Previews
Display each node’s Anteprima if the node’s preview is also toggled.
- Timings
Display each node’s last execution time. This option is only available for compositing and geometry nodes.
In the context of geometry nodes, see Node Timings Overlay.
- Regione Rendering
Displays a border showing the final render region defined in the scene. Space outside the render region appear shaded for reference.
- Passepartout Alpha
Controls the opacity of the shaded area outside the render region. Higher values darken the outside area more, making the render region stand out.
Barra degli strumenti¶
La Barra degli strumenti contiene un set di strumenti che possono essere utilizzati nell’editor dei nodi.
- Select
Select or move nodes and links.
- Select Box
Select nodes or links by dragging a box around them.
- Select Circle
Select nodes or links by clicking or dragging with a circular brush.
- Select Lasso
Select nodes or links by drawing a free-form lasso.
- Annotate
Draw free-hand annotation.
- Annotate Line
Draw straight line annotation.
- Annotate Polygon
Draw a polygon annotation.
- Annotate Eraser
Erase previous drawn annotations.
- Link Cuts
Delete connections between nodes by drawing a line across the links. See Taglia Connessioni for more information.
- Mute Links
Mute connections between nodes by drawing a line across the links. Muted links are kept in place but ignored in evaluation. See Mute Links for more information.
- Add Reroute
Insert a Nodo Bivio point on links by drawing a line across them. Reroute nodes help organize complex node trees by redirecting connections.
Aggiunta di nodi¶
Riferimento
- Menù:
- Scorciatoia:
Shift-A
Nodes are added via the Add menu in the editor’s header or using a keyboard shortcut.
Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead of connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can then be moved and placed.