Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Reference
- Mode:
Edit Mode
- Menu:
- 단축키(hotkey):
Shift-A
In the 3D Viewport, Shift-A to add a new bone to your armature.
By default this bone will be:
One unit in length.
Oriented towards the global Z axis.
With its root placed at the 3D cursor position.
Have no parent/child relationship with any other bone.
Have its Deform option enabled
It is also possible to edit the parameters of the bone in the redo panel when creating it.
Add Bone redo panel.¶
Options¶
- Name
Name of the newly created bone.
- Space
Coordinate system used when creating the new bone.
- 오브젝트:
Creates the bone using the armature object’s local space.
- World:
Creates the bone using world space coordinates.
- Align
Orientation used for the newly created bone.
- Up:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Axes:
Aligns the bone axes to match the selected coordinate system.
- 3D Cursor:
Aligns the bone to the orientation of the 3D Cursor.
- Viewport:
Aligns the bone to the current viewport orientation.
- Length
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Length.
- Deform
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.