Bilateral Blur Node¶

The Bilateral Blur node performs a high-quality adaptive blur, blurring the image while retaining sharp edges.
It can be used for various purposes like: smoothing noisy render passes to avoid longer computation times in example ray-traced ambient occlusion, blurry refractions/reflections, soft shadows, or to make non-photorealistic compositing effects.
Inputs¶
- 이미지
Standard color input. If only the image input is connected, the node blurs the image depending on the edges present in the source image.
- Determinator
If connected, it serves as the source for defining edges/borders for the blur in the image. This has great advantage in case the source image is too noisy, but normals in combination with Z-buffer can still define exact borders/edges of objects.
- Size
The size of the blur in pixels.
- Threshold
Pixels are considered in the blur area if the average difference between their determinator and the determinator of the center pixel is less than this threshold.
특성¶
This node has no properties.
Outputs¶
- 이미지
Standard color output.
Example¶

Bilateral smoothed Ambient Occlusion. blend-file example¶