Text Editor#
Blender has a Text Editor among its editor types, accessible via the Editor type menu, or the shortcut Shift-F11.
헤더(header)#
The newly opened Text editor is empty, with a very simple header. More options become available when a text file is created or opened.
- Editor Type
The standard editor selection button.
- Menus
Editor’s menus.
- Resolve Conflict
Resolves modified file conflicts when an external text file is updated from another program.
- Reload from Disk
Opens the file from drive again, overriding any local changes.
- Make Text Internal
Converts the external text data-block into an internal one.
- Ignore
Hides the warning message until the external text file is modified externally again.
- 텍스트
A data-block menu to select a text or to create a new one. After that the header will change.
- Run Script (play icon)
Executes the text as a Python script Alt-P. See Template Menu.
- Show
Toggle display options.
Line Numbers, Word Wrap, Syntax Highlighting
- Script Node Update (refresh icon)
When an OSL-file is opened, this updates the Shader Script node with new options and sockets from the script.
Main View#
Typing on the keyboard produces text in the text buffer.
As usual, pressing, dragging and releasing LMB selects text. Pressing RMB opens the context menu.
팁
Usages for the Text editor
The Text editor is handy also when you want to share your blend-files with others.
The Text editor can be used to write in a README
text explaining the contents of your blend-file.
Be sure to keep it visible when saving!
사용법#
Running Scripts#
The most notable keystroke is Alt-P which makes the content of the buffer being parsed by the internal Python interpreter built into Blender. Before going on it is worth noticing that Blender comes with a fully functional Python interpreter built-in, and with a lots of Blender-specific modules, as described in the Scripting & Extending Blender section.