Mask¶
This page details the mask related shortcut operators and menu operators in sculpt mode. Other related information to masks can also be found at the bottom of the page.
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
A
Masks can be edited across all visible faces. Using A opens a pie menu to choose the most common operations.
Invert Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
A, Ctrl-I
Inverts the visible mask. This is often useful when the masked vertices are the surfaces you want to sculpt/paint. In that case create a mask and then invert it.
Fill Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
Fully masks the visible geometry. Alternatively it is common to clear and then invert a mask via A to achieve the same effect.
Clear Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
A, Alt-M
Removes the mask on all visible vertices. To completely remove the mask data, see Clear Sculpt-Mask Data.
Box Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
B
Works like the Box Mask tool, it creates a rectangular mask region. Hold Shift or press MMB to clear the mask of the selected region.
Lasso Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
Shift-Ctrl-LMB
Can be used to create a free-form mask, similar to the Lasso Mask tool. This is very commonly used.
팁
To clear the mask of areas with the Lasso Mask, first invert the mask, use Lasso Mask, and then invert the mask back.
Mask Filters¶
Reference
- Mode:
Sculpt Mode
- Menu:
- 단축키(hotkey):
A
Similarly to other Filter Tools, mask filters are operations that are applied to the whole mask.
- Type
- Smooth/Sharpen Mask
Changes the sharpness of the mask edge. Using this can be faster and more consistent than smoothing the mask with the Mask brush.
- Grow/Shrink Mask
Further grow or shrink the mask along the surface of the mesh.
- Increase/Decrease Contrast
Changes the contrast of the mask.
In the Adjust Last Operation panel there are further options to add iterations for a stronger effect.
- Iterations
The number of times the filter is applied.
- Auto Iteration Count
Use an automatic number of iterations based on the number of vertices of the sculpt. Disable this option to set the Iterations manually.
팁
An alternative to Iterations is to use Repeat Last via the shortcut Shift-R.
Expand Mask¶
참고
More info on Mask Expand along Topology at the Expand page.
Mask Extract¶
Reference
- Mode:
Sculpt Mode
- Menu:
Creates a duplicate mesh object based on masked geometry. The extracted geometry is also further processed by default for a cleaner result.
- Threshold
Minimum mask value to consider the vertex valid to extract a face from the original mesh.
- Add Boundary Loop
Creates and extra boundary loop on the edges of the geometry, making it easier smooth the boundaries and apply additional modifiers.
- Smooth Iterations
Smooth iterations applied to the extracted mesh.
- Project to Sculpt
Project the extracted mesh on to the original sculpt object.
- Extract as Solid
Adds a Solidify Modifier to the newly created mesh object.
Mask Slice¶
Reference
- Mode:
Sculpt Mode
- Menu:
Removes the masked vertices from the mesh.
- Threshold
Minimum mask value to consider the vertex valid to extract a face from the original mesh.
- Fill Holes
Fills concave holes with geometry that might have resulted from the Mask Slice operation.
팁
If nothing is masked, this operation can be used to just fill all holes. Especially when using Trim Tools tools and the Voxel Remesher
- Slice to New Object
Create a new object from the masked geometry.
Mask From Cavity¶
Reference
- Mode:
Sculpt Mode
- Menu:
Generates a mask based on the cavity of the surface. The settings of the operation can be changed in the Adjust Last Operation panel.
- Mode
Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via “Mix”.
- Mix Factor
The factor of the mix effect. Choose how strong the new mask is applied on the existing one.
- Automask Settings
The same settings as the Auto-Masking settings are applied.
- Factor
Same as Auto-Masking.
- Blur
Same as Auto-Masking.
- Invert
Same as Auto-Masking.
- Custom Curve
Same as Auto-Masking.
Mask From Mesh Boundary¶
Reference
- Mode:
Sculpt Mode
- Menu:
Generates a mask based on the topological islands of the mesh. The settings of the operation can be changed in the Adjust Last Operation panel.
- Mode
Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via “Mix”.
- Mix Factor
The factor of the mix effect. Choose how strong the new mask is applied on the existing one.
- Automask Settings
The same settings as the Auto-Masking settings are applied.
- Propagation Steps
Same as Auto-Masking.
Mask From Face Sets Boundary¶
Reference
- Mode:
Sculpt Mode
- Menu:
Generates a mask based on the face set islands of the mesh. The settings of the operation can be changed in the Adjust Last Operation panel.
- Mode
Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via “Mix”.
- Mix Factor
The factor of the mix effect. Choose how strong the new mask is applied on the existing one.
- Automask Settings
The same settings as the Auto-Masking settings are applied.
- Propagation Steps
Same as Auto-Masking.
Random Mask¶
Reference
- Mode:
Sculpt Mode
- Menu:
Generates a mask with random values for the entire object based on different mesh data.
- Per Vertex
Assigns a random mask value for each vertex.
- Per Face Set
Assigns a random mask value for each Face Set.
- Per Loose Mask
Assigns a random mask value for each disjoint part of the mesh.
Display Settings¶
Reference
- Mode:
Sculpt Mode
- Popover:
The mask display can be toggled as a viewport overlay. In the overlay popover, the opacity of the mask overlay can be adjusted to make it more or less visible on the mesh.
Clear Sculpt-Mask Data¶
Reference
- Mode:
Object/Edit Mode
- Menu:
Completely frees the mask data layer from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.