Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Node Types
        • Attribute Nodes
        • Input Nodes
        • Output Nodes
        • Geometry Nodes
        • Curve Nodes
        • Instances Nodes
        • Mesh Nodes
          • Read
            • Edge Angle Node
            • Edge Neighbors Node
            • Edge Vertices Node
            • Face Area Node
            • Face Neighbors Node
            • Face Group Boundaries Node
            • Is Face Planar Node
            • Is Shade Smooth Node
            • Mesh Island Node
            • Shortest Edge Paths Node
            • Vertex Neighbors Node
          • Sample
          • Write
          • Operations
          • Primitives
          • Topology
          • UV
        • Point Nodes
        • Volume Nodes
        • Material Nodes
        • Texture Nodes
        • Utilities Nodes
        • Group
        • Hair Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • Geometry Nodes
  • Mesh Nodes
  • Read Mesh Nodes

Read Mesh Nodes

  • Edge Angle Node
  • Edge Neighbors Node
  • Edge Vertices Node
  • Face Area Node
  • Face Neighbors Node
  • Face Group Boundaries Node
  • Is Face Planar Node
  • Is Shade Smooth Node
  • Mesh Island Node
  • Shortest Edge Paths Node
  • Vertex Neighbors Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/20/2023

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