Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
        • Introduction
        • Mesh Tools
          • Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink Fatten
            • Skin Resize
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Set Attribute
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • UV Tools
      • 특성
      • UVs
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • 메쉬(Meshes)
  • Editing
  • Mesh Tools
  • Transformation

Transformation

  • Move, Rotate, Scale
  • To Sphere
  • Shear
  • Bend
  • Push/Pull
  • Warp
  • Randomize
  • Shrink Fatten
  • Skin Resize
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/27/2023

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