Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
      • 특성
        • Object Data
        • Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVs
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • 메쉬(Meshes)
  • 특성
  • Vertex Groups

Vertex Groups

  • Introduction
    • 사용법
  • Vertex Groups Panel
    • Editing Vertex Groups
  • Assigning a Vertex Group
    • Creating Vertex Groups
    • Deleting Vertex Groups
    • Locking Vertex Groups
    • Working with Content of Vertex Groups
  • Vertex Weights
    • Vertex Group Categories
    • Weight Table
    • 도구
    • Locking
Previous Next

© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/23/2023

  • View Source
  • Report issue on this page
  • 3.6
    Versions
    • Loading...
  • ko
    Languages
    • Loading...