Blender 2.93 Manual Logo
  • Getting Started
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • 도구
        • Selecting
        • Editing
          • Introduction
          • 변형
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • 이름
          • Change Layers
          • Parenting
          • 특성
          • Delete
        • 특성
      • 특성
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Contribute Documentation
Blender 2.93 Manual
  • »
  • Animation & Rigging »
  • Armatures »
  • Bones »
  • Editing

Editing¶

  • Introduction
    • Add Menu
    • Locking Bones
  • 변형
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
  • Bone Roll
    • Recalculate
    • Set
  • Extrude
    • Mouse Clicks
  • Duplicate
  • Fill Between Joints
  • Split
  • Separate Bones
  • Subdivide
  • Switch Direction
  • Symmetrize
  • 이름
    • Naming Conventions
    • AutoName
    • Flip Names
  • Change Layers
    • Change Armature Layers
    • Change Bone Layers
  • Parenting
  • 특성
  • Delete
    • Bones
    • Dissolve
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 04/11/2021

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