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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

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Blender 3.5 Manual
  • 모델링

모델링

  • Introduction
    • 모드들
  • 메쉬(Meshes)
    • Introduction
    • Structure
    • Primitives
    • 도구
    • Selecting
    • Editing
    • 특성
    • UVs
    • Mesh Analysis
    • Retopology
  • 곡선
    • Introduction
    • 도구
    • Structure
    • Primitives
    • Selecting
    • Editing
    • 특성
    • Curve Display
  • 표면
    • Introduction
    • 툴바(Toolbar)
    • Structure
    • Primitives
    • Selecting
    • Editing
    • 특성
  • Metaball
    • Introduction
    • 툴바(Toolbar)
    • Structure
    • Primitives
    • Editing
    • 특성
  • 텍스트
    • Introduction
    • Selecting
    • Editing
    • 특성
  • Volumes
    • Introduction
    • 특성
  • Empties
    • Primitives
    • Editing
    • 특성
    • 사용법
  • Modifiers
    • Introduction
    • Common Modifier Options
    • Modify
    • Generate
    • Deform
    • 물리법칙
  • Geometry Nodes
    • Introduction
    • Inspection
    • Attributes
    • Fields
    • Instances
    • Node Types
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 02/08/2023

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