Blender 4.0 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
      • 특성
      • UVs
        • UVs & Texture Space
        • Unwrapping
        • 도구
          • 툴바(Toolbar)
          • Types
            • Rip
            • Grab
            • Relax
            • Pinch
        • Editing
        • Workflows
        • Using UV Maps
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Manual Index

참여하기

  • Contribute Documentation
Blender 4.0 Manual
  • 모델링
  • 메쉬(Meshes)
  • UVs
  • 도구

도구

  • 툴바(Toolbar)

Types

  • Rip
  • Grab
  • Relax
  • Pinch
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 09/23/2023

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