Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
      • 특성
      • UVs
        • UVs & Texture Space
        • Unwrapping
        • 도구
        • Editing
        • Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • 메쉬(Meshes)
  • UVs
  • Workflows

Workflows

  • Layout Workflow
    • Transferring UV Maps
    • Multiple UV Maps
    • Optimizing the UV Layout
    • Refining the Layout
  • UDIMs
    • Workflow
    • File Substitution Tokens
    • UDIM Tiles
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/23/2023

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