부분(region)

Every Editor in Blender is divided into Regions. Regions can have smaller structuring elements like tabs and panels with buttons, controls and widgets placed within them.

../../_images/interface_window-system_regions_3d-view.png

The regions of the 3D Viewport showing the Sidebar and the Adjust Last Operation panel after adding a Cube.

Header (green), Main region (yellow), Toolbar (blue), Sidebar (red) and Adjust Last Operation panel (pink).

주요 부분(main region)

주요 부분은 항상 화면에 보여요. 편집기의 핵심이죠.

Each editor has a specific purpose, so the main region and the availability of additional regions are different between editors. See specific documentation about each editor in the Editors chapter.

Toolbar

The Toolbar (on the left side of the editor area) contains a set of interactive tools. T toggles the visibility of the Toolbar.

This is further documented here: Toolbar.

Tool Settings

The Tool Settings (at the top/bottom of the editor area) contains as its name suggests the settings of the active tool. It’s visibility can be toggled with the header’s context menu just as its position with the Flip to Bottom/Top operator.

Adjust Last Operation

The Adjust Last Operation is a region that shows tool options when tools (operators) are run.

This is further documented here: Adjust Last Operation.

정리하기

스크롤

영역의 한 부분에서는 MMB 로 드래그해서 스크롤할 수 있어요. Wheel 로도 가능해요.

크기를 바꾸거나 숨기기

한 부분의 경계선을 드래그하면 크기를 바꿀 수 있어요. 영역 에서의 방법과 같죠.

To hide a region resize it down to nothing. A hidden region leaves a little arrow sign. LMB on this icon to make the region reappear.

Hiding and showing the Sidebar.
../../_images/interface_window-system_regions_sidebar-hide.png
../../_images/interface_window-system_regions_sidebar-show.png