Blender 2.80 Manual Logo
  • 블렌더 시작하기
  • 화면(UI)
  • 편집기(editor)
  • 데이터 시스템
  • 모델링
  • 그리기(painting) & 조각하기(sculpting)
  • 뼈대(rigging)
  • 애니메이션
  • 물리법칙
    • Introduction
    • Gravity
    • Baking Physics Simulations
    • Physics Types
      • Force Fields
      • Collisions
      • Cloth Simulations
      • Dynamic Paint
      • Soft Body
      • Fluid Simulation
      • Smoke Simulation
      • Rigid Body
      • Particles System
  • 렌더
  • 합성하기(compositing)
  • 사용자 설정
  • 고급 기능
  • 애드온(add-on)
  • 작업 파이프라인(pipeline)
  • 문제 해결하기
  • 용어 사전
  • 이 사용설명서에 대해서
Blender 2.80 Manual
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  • 물리법칙
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물리법칙¶

  • Introduction
    • Quick Effects
  • Gravity
  • Baking Physics Simulations
    • Options
    • Baking

Physics Types¶

  • Force Fields
  • Collisions
  • Cloth Simulations
  • Dynamic Paint
  • Soft Body
  • Fluid Simulation
  • Smoke Simulation
  • Rigid Body
  • Particles System
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