작업공간(workspace)¶
Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project.
조작¶
- 탭
Click on the tabs to switch between the workspaces. You can also use the keyboard shortcuts Ctrl-PageUp and Ctrl-PageDown. Double-click a tab to rename the workspace.
- Add
+
더하기 버튼을 누르면 새 작업공간을 만들 수 있답니다.
- RMB 우클릭 메뉴
우클릭 메뉴로 복제, 삭제, 순서 바꾸기도 할 수 있어요.
블렌더의 기본 작업공간들¶
Blender’s default startup shows the “Layout” workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors:
3D Viewport on top left.
Outliner on top right.
Properties on bottom right.
Timeline on bottom left.
또한 블렌더는 기본적으로 몇 개의 다른 작업공간이 추가되어 있어요.
- 모델링:
모델링(modeling) 도구로 입체도형을 수정하는 곳.
- Sculpting:
조각(sculpting) 도구로 모형을 빚는 곳.
- UV Editing:
For mapping of image texture coordinates to 3D surfaces.
- Texture Paint:
For coloring image textures in the 3D Viewport.
- Shading:
For specifying material properties for rendering.
- 애니메이션:
For making properties of objects dependent on time.
- Rendering:
렌더 결과를 보면서 분석하는 곳.
- 합성하기(compositing):
For combining and post-processing of images and rendering information.
- Geometry Nodes:
For procedural modeling using Geometry Nodes.
- Scripting:
For interacting with Blender’s Python API and writing scripts.
추가적인 작업공간들¶
블렌더에는 새로운 작업공간을 추가할 때, 선택할 수 있는 몇가지 작업공간들이 있어요.
2D Animation
- 2D Animation:
Grease Pencil로 작업하는 일반적인 작업공간이에요.
- 2D Full Canvas:
“2D Animation”과 비슷하지만 더 큰 캔버스를 가지고 있어요.
VFX
- Masking:
For creating 2D masks for compositing or video editing.
- Motion Tracking:
For calculating camera motion and stabilizing video footage.
Video Editing
- Video Editing:
For sequencing together media into one video.
저장하거나 덮어쓰기¶
The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one.
A custom set of workspaces can be saved as a part of the Defaults.
Workspace Settings¶
Reference
- Editor:
- 패널:
- Pin Scene
When enabled, the current workspace will remember the currently selected scene. Then, whenever you activate the workspace, it’ll automatically switch back to that scene.
- Mode
Switch to this Mode when activating the workspace.
- Filter Add-ons
Determines which add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below.