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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • 입력
      • Output
      • Shader
      • Texture
      • 색깔
        • Bright/Contrast Node
        • Gamma Node
        • Hue Saturation Value Node
        • Invert Node
        • Light Falloff Node
        • Mix Node
        • RGB Curves Node
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • 색깔

색깔

  • Bright/Contrast Node
  • Gamma Node
  • Hue Saturation Value Node
  • Invert Node
  • Light Falloff Node
  • Mix Node
  • RGB Curves Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/21/2023

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