Animation & Rigging¶ Introduction 애니메이션 Rigging Keyframes Introduction Editing Keying Sets Armatures Introduction Bones 특성 Structure Skinning Posing Lattice Editing 특성 사용법 Constraints Introduction Interface Constraint Types Actions Action Slots F-Curves & Channels Working With Actions Action Properties Drivers Introduction 사용법 Drivers Panel Workflow & Examples 문제 해결하기 Markers Types Visualization Add Marker Selecting Editing Bind Camera to Markers Shape Keys Introduction Shape Keys Panel Workflow Motion Paths Options Example