This panel is used to manage any generic data attributes that a mesh could have.
Clearing any data will result in the data loss of these values.
- Add/Clear Skin Data
Used to manage the skin data which is used by the Skin Modifier. This operator can be needed in case a Skin modifier is created but no skin data exist.
- Add/Clear Custom Split Normals Data
Adds Custom Split Normals data, if none exists yet.