Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
      • Introduction
      • Render Settings
      • World Settings
      • Object Settings
      • Material Settings
      • Light Settings
      • GPU Rendering
      • Experimental Features
      • Render Baking
      • Optimizing Renders
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Cycles

Cycles

  • Introduction
  • Render Settings
    • Grease Pencil
    • Sampling
    • Light Paths
    • Volumes
    • Subdivision
    • 곡선
    • Simplify
    • Motion Blur
    • Film
    • Performance
  • World Settings
  • Object Settings
    • 오브젝트
    • Adaptive Subdivision
    • Cameras
  • Material Settings
  • Light Settings
  • GPU Rendering
  • Experimental Features
  • Render Baking
  • Optimizing Renders
    • Reducing Noise
    • Shader Nodes
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/25/2023

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