Copy Location Constraint¶
The Copy Location constraint forces its owner to have the same location as its target.
중요
Note that if you use such a constraint on a connected bone, it will have no effect, as it is the parent’s tip which controls the position of your owner bone’s root.
Options¶
- Target
Data ID used to select the constraints target, and is not functional (red state) when it has none. See common constraint properties for more information.
- Axis
These buttons control which axes are constrained.
- Invert
Invert their respective corresponding axis coordinates.
- Offset
When enabled, this control allows the owner to be moved (using its current transform properties), relative to its target’s position.
- Target/Owner
Standard conversion between spaces. See common constraint properties for more information.
- 영향
Constraint가 오브젝트에 미치는 영향의 백분율을 제어합니다. 자세한 내용은 공통 common constraint properties 을 참조합니다.
예시¶
애니메이션¶
Let us animate a solar system with the Copy Location constraint and its Offset option. You can make the owner, called “moon”, describe perfect circles centered on the world origin (using e.g. Location X/Y sine and cosine F-Curves, see Built-in Function Modifier). Then copy the location of a target “earth” with the Offset checkbox enabled to model a satellite in a (simplified) orbit around its planet. Repeat these steps for more planets circling around its center star “sun”.
Following video is a small animation of a solar system created using (among a few others) the previously described technique:
Note that, this ‘solar’ system is not realistic at all (the wrong scale, the earth is rotating in the wrong direction around the sun, …).
You can download the blend-file used to create this animation.
Furthermore you can also animate a few properties of each constraint using animation curves: e.g. you can animate the Influence of a constraint. It is used to first let the camera follow the moon, then the earth, and finally using two Copy Location constraints with Offset set.