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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • 입력
        • Ambient Occlusion
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • RGB Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Value Node
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • Output
      • Shader
      • Texture
      • 색깔
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

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Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • 입력

입력

  • Ambient Occlusion
  • Attribute Node
  • Bevel Node
  • Camera Data Node
  • Fresnel Node
  • Geometry Node
  • Curves Info Node
  • Layer Weight Node
  • Light Path Node
  • Object Info Node
  • Particle Info Node
  • Point Info
  • RGB Node
  • Tangent Node
  • Texture Coordinate Node
  • UV Map Node
  • Value Node
  • Color Attribute Node
  • Volume Info Node
  • Wireframe Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/23/2023

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