Blender 3.5 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
    • Introduction
    • 리지드바디(Rigid Body)
      • Introduction
      • 특성
      • Rigid Body World
      • Rigid Body Constraints
        • Introduction
        • Types
          • Fixed Constraint
          • Point Constraint
          • Hinge Constraint
          • Slider Constraint
          • Piston Constraint
          • Generic Constraint
          • Generic Spring Constraint
          • Motor Constraint
      • Tips
    • Cloth
    • Soft Body
    • Fluid
    • Particle System
    • Dynamic Paint
    • Forces
    • Collision
    • 물리 시뮬레이션 굽기(Baking)
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.5 Manual
  • 물리법칙
  • 리지드바디(Rigid Body)
  • Rigid Body Constraints
  • Types

Types

  • Fixed Constraint
  • Point Constraint
  • Hinge Constraint
    • Options
  • Slider Constraint
    • Options
  • Piston Constraint
    • Options
  • Generic Constraint
    • Options
  • Generic Spring Constraint
    • Options
  • Motor Constraint
    • Options
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 01/27/2023

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