Pack UV Islands Node¶
The Pack UV Islands node rearranges UV islands so they efficiently fill a given UV space. It scales, translates, and optionally rotates islands while keeping a defined margin between them. This is useful for procedurally optimizing UV layouts inside Geometry Nodes workflows, such as generating texture atlases or preparing geometry for baking.
팁
Unlike the UV Editor operator, this node works non-destructively and can be driven by procedural inputs, making it suitable for automated or parametric UV generation.
Inputs¶
- UV
The UV map to pack. The topology of UV islands is determined from this input.
- Selection
Faces to consider when packing islands. Only UV islands that include at least one selected face are affected. UVs belonging exclusively to unselected faces remain unchanged.
- Margin
The distance to leave between UV islands, expressed in UV space units.
- 회전
Allow rotating islands to achieve a more efficient packing result.
- Method
Determines how the shape of each island is evaluated during packing.
- Bounding Box:
Uses the axis-aligned bounding box of each island. This is the fastest method but may be less space-efficient.
- Convex Hull:
Uses the convex hull of each island. This method will not place islands inside holes and provides a balance between accuracy and performance.
- Exact Shape:
Uses the full island shape, including concave regions and holes. This produces the tightest packing but is the slowest option.
- Bottom Left
The bottom-left corner of the region into which islands are packed.
- Top Right
The top-right corner of the region into which islands are packed.
Output¶
- UV
The packed UVs, with islands repositioned and scaled according to the node settings.