Strip#

변형#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform

Move G

Move the selected strips in time or to a different track.

Extend E

Lets you quickly move the selected strips that are on a certain side of the Playhead. This is handy if you need to, say, move all the strips after a certain time point to the right to make space for new ones.

To use this operator, first select some or all strips and place your mouse cursor to the left or right of the Playhead. Then, press E, move the mouse to move (only) the strips on that side of the Playhead, and press LMB to confirm (or RMB to cancel).

If a strip straddles the Playhead, only its starting/ending point will be moved (again depending on the position of the mouse cursor).

Scale S

Scales the selected strips, using the Playhead as the pivot point.

Swap#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Swap

단축키(hotkey):

Alt-F

Swap the order of the selected strips in their track.

Move Up#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Move Up

단축키(hotkey):

PageUp

Move selected strips up a track if there is room.

Move Down#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Move Down

단축키(hotkey):

PageDown

Move selected strips down a track if there is room.

Snap#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Snap

Selection to Current Frame

Move the start of the selected strips to the current frame.

Selection to Nearest Frame

Move the start of the selected strips to the nearest full frame.

Selection to Nearest Second

Move the start of the selected strips to the nearest second.

Selection to Nearest Marker

Move the start of the selected strips to the nearest marker.

Split#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Split

단축키(hotkey):

Y

Split the selected strips in two at the current frame.

Duplicate#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Duplicate

단축키(hotkey):

Alt-D

Creates copies of the selected strips, duplicating any actions they reference. Editing the keyframes in a copied strip therefore doesn’t affect the original.

Linked Duplicate#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Linked Duplicate

단축키(hotkey):

Shift-D

Creates copies of the selected strips, reusing any actions they reference. Editing the keyframes in a copied strip therefore also affects the original (and vice versa). Blender warns you about this by hilighting the other strip in red.

../../../_images/editors_nla_editing_linked-strip-edit.png

Linked duplicated strip being edited.#

Delete#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Delete

단축키(hotkey):

Delete, X

Deletes the selected NLA-Strips.

Make Meta#

Reference

Editor:

Nonlinear Animation

Menu:

Add ‣ Make Meta

단축키(hotkey):

Ctrl-G

Groups the selected NLA-strips into a meta strip.

../../../_images/editors_nla_strips_meta1.png

Select two or more strips.#

../../../_images/editors_nla_strips_meta2.png

Combine them into a meta strip.#

Remove Meta#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Remove Meta

단축키(hotkey):

Ctrl-Alt-G

Ungroups the selected meta strips, replacing them by their contents.

Toggle Muting#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Toggle Muting

단축키(hotkey):

H

Mutes or unmutes the selected strips. Muted strips have a dotted border and don’t influence the animation.

Bake Action#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Bake Action

Reference

Editor:

3D Viewport

Mode:

Object and Pose Modes

Menu:

Header ‣ Object ‣ Animation ‣ Bake Action…

The final motion of objects and bones depends not only on the keyframed animation, but also on F-Curve modifiers, drivers, and constraints. The Bake Action operator computes this final motion and creates a corresponding keyframe on every scene frame.

This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation from drivers or constraints.

Start Frame

Start frame for baking.

End Frame

End frame for baking.

Frame Step

Number of frames to skip forward while baking each frame.

Only Selected Bones

Only key selected bones (Pose baking only).

Visual Keying

Keyframe from the final transformations (with constraints applied).

Clear Constraints

Remove all constraints from keyed object/bones, and do ‘visual’ keying.

Clear Parents

Bake animation onto the object then clear parents (objects only).

Overwrite Current Action

Bake animation into the current action instead of creating a new one (useful for baking only part of bones in an armature).

Clean Curves

After baking curves, remove redundant keys.

Bake Data

Which data’s transformations to bake.

Pose:

Bake bone transformations.

오브젝트:

Bake object transformations.

Channels

Which channels to bake.

위치:

Bake location channels.

Rotation:

Bake rotation channels.

축척(Scale):

Bake scale channels.

B-Bone:

Bake B-Bone channels.

Custom Properties:

Bake custom properties.

Apply Scale#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Apply Scale

단축키(hotkey):

Ctrl-A

Applies the scale of the selected strips to their referenced actions.

Clear Scale#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Clear Scale

단축키(hotkey):

Alt-S

Resets the scale of the selected strips.

Sync Action Length#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Sync Action Length

Resets the strip’s length to that of its underlying action, ensuring that it (only) plays from the action’s first keyframe to its last.

더 보기

The Sync Length Now button in the Sidebar, which does the same thing.

Make Single User#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Make Single User

단축키(hotkey):

U

Duplicates actions where necessary so that each selected strip has its own action that’s not used by any others. This way, you can edit the keyframes in the selected strips knowing that you won’t affect any other part of the animation.

참고

This does not recursively go inside meta strips.

Start Editing Stashed Action#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Editing Stashed Action

단축키(hotkey):

Shift-Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing in e.g. the Graph Editor. In addition, marks the strip’s track as Solo, muting all the other tracks – this way, they no longer influence the animation and you can focus exclusively on the action you’re editing.

While the menu item refers to stashed (muted) actions, this only reflects the typical use case. It works on unmuted actions as well.

When you’re done editing, click Strip ‣ Stop Editing Stashed Action or press Shift-Tab again.

../../../_images/editors_nla_editing_nla-mode.png

Strip in NLA mode.#

../../../_images/editors_nla_editing_edit-mode.png

Strip in Tweak mode.#

Start Tweaking Strips Actions (Full Stack)#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Tweaking Strips Actions (Full Stack)

단축키(hotkey):

Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Leaves all the other tracks enabled so that you can still see their effects while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab again.

참고

For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A workaround is to tweak the active strip without evaluating the upper NLA stack.

Start Tweaking Strips Actions (Lower Stack)#

Reference

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Tweaking Strips Actions (Lower Stack)

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Mutes any tracks above the current one so that they don’t influence the animation while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab.