Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
    • 3D Viewport
    • Image Editor
    • UV Editor
    • Compositor
    • Texture Nodes
      • Introduction
      • Node Types
        • Color Nodes
        • Converter Nodes
          • Color Ramp Node
          • Distance Node
          • Math Node
          • RGB to BW Node
          • Value to Normal Node
        • Distort Nodes
        • Input Nodes
        • Output Nodes
        • Pattern Nodes
        • Texture Nodes
        • Group
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • 특성
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 편집기(editor)
  • Texture Nodes
  • Converter Nodes

Converter Nodes

  • Color Ramp Node
  • Distance Node
  • Math Node
  • RGB to BW Node
  • Value to Normal Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/26/2023

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