Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
    • Introduction
    • 리지드바디(Rigid Body)
    • Cloth
    • Soft Body
    • Fluid
    • Particle System
    • Dynamic Paint
      • Introduction
      • Brush
      • Canvas
    • Forces
    • Collision
    • 물리 시뮬레이션 굽기(Baking)
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Manual Index

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 물리법칙
  • Dynamic Paint

Dynamic Paint

  • Introduction
    • Activating the Modifier
    • Types
  • Brush
    • Source
    • Velocity
    • Waves
  • Canvas
    • Settings
    • Surface
    • Cache
    • Effects
    • Initial Color
    • Output
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 04/02/2023

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