Mesh to Curve Node¶

The Mesh to Curve node converts a mesh into one or more curve splines.
Two different conversion modes are supported, depending on the desired output:
Edges: Turns each string of connected mesh edges into a poly spline. Whenever two or more edge strings intersect, they will be split into separate splines.
Faces: Creates a cyclic spline from each mesh face. This mode is generally much faster than Edges, as it parallelizes easily and can share face and corner attributes without needing to copy them.
Loose vertices are ignored – they will not be turned into single-point splines.
Attributes, both named and unnamed ones, are transferred to the resulting splines.
If there is a radius
attribute, it will be applied as such,
although you may find it more convenient to use the
Set Curve Radius Node for this.
Inputs¶
- Mesh
Standard mesh input.
- Selection
A field input evaluated on the edge domain to determine whether each edge will be included in the result.
팁
Using this input is more efficient than deleting parts of the geometry before or after the conversion.
특성¶
- Mode
Determines how the mesh is converted to curves:
- Edges:
Converts connected edge chains into poly splines.
- Faces:
Converts each face into a cyclic spline.
Outputs¶
- Curve
Generated curve.