The Animation section lets you manage settings related to Animation. This includes how editors look and also some different tools properties.
These settings control things in the Timeline.
- Allow Negative Frame
Playback and animations can occur during negative frame ranges.
- Minimum Grid Spacing
The minimum number of pixels between grid lines.
- Timecode Style
Format of timecodes displayed when not displaying timing in terms of frames. The format uses 〈+〉 as a separator for sub-second frame numbers, with left and right truncation of the timecode as necessary.
- Zoom to Frame Type
Defines what time range (around the cursor) will be displayed when the View Frame Numpad0 is performed.
- Keep Range
The currently displayed time range is preserved.
The number of seconds specified in the Zoom Seconds field will be shown around the cursor.
The number of animation keyframes defined in the Zoom Keyframes field will be shown around the cursor.
These settings control Keyframes which are the building blocks for animations.
- Visual Keying
When an object is using constraints, the object property value does not actually change. Visual Keying will add keyframes to the object property, with a value based on the visual transformation from the constraint.
- Only Insert Needed
This will only insert keyframes if the value of the property is different.
- Show Warning
Displays a warning at the top right of the 3D Viewport, when moving objects, if Auto Keyframe is on.
- Only Insert Available
This will only add keyframes to channels of F-curves that already exist.
- Enable in New Scenes
Enables Auto Keyframe by default for new scenes.
Learn more about Auto-Keyframing.
These settings control how F-Curves look and their default behavior.
- F-Curve Visibility
Opacity that unselected F-Curves stand out from the Graph Editor.
- Default Smoothing Mode
Controls the behavior of automatic curve handles for newly created F-curves.
- Default Interpolation
Controls the default Interpolation for newly created keyframes.
- Default Handles
Controls the default Handle for newly created F-curves.
- XYZ to RGB
Color for X, Y or Z animation curves (location, scale or rotation) is the same as the color for the X, Y and Z axis.