Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
    • Scenes
    • Objects
      • Introduction
      • Object Types
      • Object Origin
      • Selecting
      • Editing
        • 변형
        • Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Relations
        • Link/Transfer Data
        • Shading
        • 리지드바디(Rigid Body)
        • Convert
        • Show/Hide
        • Clean Up
        • Delete
      • 특성
      • 도구
    • Collections
    • View Layers
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • Scenes & Objects
  • Objects
  • Editing

Editing

  • 변형
    • Introduction
    • Transform Control
    • 이동
    • 회전
    • 축척(Scale)
    • Move/Scale Texture Space
    • Align to Transform Orientation
    • Randomize
    • Align Objects
  • Mirror
  • Clear
  • Apply
  • Snap
  • Duplicate
  • Duplicate Linked
  • Join
  • Asset
  • Parenting Objects
  • Relations
    • Make Single User
  • Link/Transfer Data
    • Link Objects to Scene
    • Link Data
    • Copy UV Maps
    • Transfer Mesh Data
    • Transfer Mesh Data Layout
  • Shading
  • 리지드바디(Rigid Body)
  • Convert
  • Show/Hide
  • Clean Up
  • Delete
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/21/2023

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