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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
      • Introduction
      • Components
        • 표면
        • Volumes
        • Displacement
      • Assignment
      • 미리보기
      • Settings
      • Line Art
      • Legacy Textures
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Materials
  • Components

Components

  • 표면
    • Terminology
    • BSDF Parameters
  • Volumes
    • Shading
    • Mesh Volumes
    • World Volume
    • Multiple Scattering
  • Displacement
    • Bump Only
    • Displacement Only
    • Displacement and Bump
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/27/2023

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