Automatic IK is a tool for quick posing, when enabled, translating a bone will activate inverse kinematics and rotate the parent bone, and the parent’s parent, and so on, to follow the selected bone. The IK chain can only extend from a child to a parent bone if the child is connected to it.
While moving bones, the length of the chain (the number of affected bones) can be increased or decreased using keyboard hotkeys. Pressing PageUp will increase in chain length by one and PageDown decreases the length by one. The chain length can also be controlled with WheelUp or WheelDown.
The initial chain length is 0, which effectively means follow the connections to parent bones as far as possible, with no length limit. So pressing increasing the chain length the first time sets the length to 1 (move only the selected bone), and at this point, decreasing the length point sets it back to 0 (unlimited) again. Thus, you have to increase the chain length more than once from the initial state to set a finite chain length greater than 1.
This is a more limited feature than using an IK constraint, which can be configured, but it can be useful for quick posing.
Edit and Pose Mode
This option enables automatic mirroring of editing actions along the X axis. You can enable this option in the, while the armature is selected in Edit Mode. When you have pairs of bones of the same name with just a different “side suffix” (e.g. “.R”/”.L”, or “_right”/”_left” …), once this option is enabled, each time you transform (move, rotate, scale…) a bone, its “other side” counterpart will be transformed accordingly, through a symmetry along the armature local X axis. As most rigs have at least one axis of symmetry (animals, humans, …), it is an easy way to keep the model symmetrical.
Edit and Pose Mode
Accounts for any relative transformations when using X-Axis Mirror.
Relative Mirror is not supported with Auto IK enabled.