To Sphere

Reference

Mode:

Object and Edit Modes

Menu:

Mesh ‣ Transform ‣ To Sphere

단축키(hotkey):

Shift-Alt-S

The To Sphere transformation deforms the selected geometry to look more like a sphere.

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_suzanne-spherical.png

Monkey with increasing sphericity (0%, 25%, 50%, 100%).

사용법

Click the menu item or press the keyboard shortcut, then move the mouse right or left (or type a number between 0 and 1) to make the selection more or less spherical. Finally, press LMB or Return to confirm, or RMB or Esc to cancel.

Options

Factor

A value between 0 and 1 indicating how strongly the selection is spherized.

Mirror Editing

Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Proportional Editing

See Proportional Editing.

예시

Meshes with higher density will give better results:

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_cubes-spherical.png

To Sphere applied to cubes with different subdivision levels.

The results are also different depending on the number and arrangement of the selected elements:

../../../../../_images/modeling_meshes_editing_mesh_transform_to-sphere_other-spherical.png

To Sphere applied to different selections.