To Sphere¶
Reference
- Mode:
Object and Edit Modes
- Menu:
- 단축키(hotkey):
Shift-Alt-S
The To Sphere transformation deforms the selected geometry to look more like a sphere.
Monkey with increasing sphericity (0%, 25%, 50%, 100%).¶
사용법¶
Click the menu item or press the keyboard shortcut, then move the mouse right or left (or type a number between 0 and 1) to make the selection more or less spherical. Finally, press LMB or Return to confirm, or RMB or Esc to cancel.
Options¶
- Factor
A value between 0 and 1 indicating how strongly the selection is spherized.
- Mirror Editing
Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.
- Proportional Editing
See Proportional Editing.
예시¶
Meshes with higher density will give better results:
To Sphere applied to cubes with different subdivision levels.¶
The results are also different depending on the number and arrangement of the selected elements:
To Sphere applied to different selections.¶