Blender 2.92 Manual Logo
  • 블렌더 시작하기
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • 서론
    • Meshes
      • 서론
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
      • Properties
        • Object Data
        • Vertex Groups
        • Custom Data
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Contribute Documentation
Blender 2.92 Manual
  • »
  • 모델링 »
  • Meshes »
  • Properties

Properties¶

  • Object Data
    • Vertex Groups
    • Shape Keys
    • UV Maps
    • Vertex Colors
    • Face Maps
    • Normals
    • Texture Space
    • Remesh
    • Geometry Data
  • Vertex Groups
    • Introduction
    • Vertex Groups Panel
    • Assigning a Vertex Group
    • Vertex Weights
  • Custom Data
    • Sculpt Mask
    • Skin Data
    • Custom Split Normals
    • Vertex Data
    • Edge Data
Next Previous

© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License

  • Edit Page
  • Report Bug
  • 2.92
    • Loading...
  • ko
    • Loading...