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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • 입력
      • Output
      • Shader
        • Add Shader
        • Anisotropic BSDF
        • Background
        • Diffuse BSDF
        • Emission
        • Glass BSDF
        • Glossy BSDF
        • Hair BSDF
        • Holdout
        • Mix Shader
        • Principled BSDF
        • Principled Hair BSDF
        • Principled Volume
        • Refraction BSDF
        • Specular BSDF
        • Subsurface Scattering
        • Toon BSDF
        • Translucent BSDF
        • Transparent BSDF
        • Velvet BSDF
        • Volume Absorption
        • Volume Scatter
      • Texture
      • 색깔
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

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Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • Shader

Shader

  • Add Shader
  • Anisotropic BSDF
  • Background
  • Diffuse BSDF
  • Emission
  • Glass BSDF
  • Glossy BSDF
  • Hair BSDF
  • Holdout
  • Mix Shader
  • Principled BSDF
  • Principled Hair BSDF
  • Principled Volume
  • Refraction BSDF
  • Specular BSDF
  • Subsurface Scattering
  • Toon BSDF
  • Translucent BSDF
  • Transparent BSDF
  • Velvet BSDF
  • Volume Absorption
  • Volume Scatter
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/24/2023

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