Performance¶
Reference
- 패널:
- High Quality Normals
Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.
Memory¶
- Shadow Pool
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.
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- Light Probes Volume Pool
A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.
Viewport¶
- Pixel Size
Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.
Compositor¶
- Device
The device used for compositing.
- CPU:
Use the CPU for compositing.
- GPU:
Use the GPU for compositing.
- Precision
The precision of compositor intermediate result.
- Auto:
Use full precision for final renders, half precision otherwise.
- Full:
Use full precision for final renders and viewport.