Wave Texture Node
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit
position attribute value.
The Wave Texture node adds procedural bands or rings with noise distortion.
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Overall texture scale.
Amount of distortion of the wave.
Amount of distortion noise detail.
- Detail Scale
Scale of distortion noise.
Blend between a smoother noise pattern, and rougher with sharper peaks.
- Phase Offset
Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.
Bands or Rings shaped waves.
- Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
- Wave Profile
Controls the look of the wave type.
Uses a sawtooth profile.
Uses the standard sine profile.
Texture color output.
Texture intensity output.