Hook Modifier#

The Hook Modifier is used to deform stroke points using another object (usually an empty or a bone but it can be any object).

As the hook moves, it pulls points from the strokes with it. You can think of it as animated Proportional Editing.

더 보기

This documentation refers to the Hook Modifier specific to the Grease Pencil object. For uses with other object types refer to the general Hook Modifier.

Options#

../../../_images/grease-pencil_modifiers_deform_hook_panel.png

The Hook modifier.#

오브젝트

The name of the object to hook points to.

버텍스 그룹

Restricts the effect only to a vertex group.

Strength

Adjust this hooks influence on the stroke points, were (0.0 to 1.0) (no change to fully follow the hook).

Falloff#

Type

This can be used to adjust the type of curve for the Strength attenuation. You can also define a custom curve to get a much higher level of control.

Radius

The size of the hooks influence.

Uniform Falloff

This setting is useful when using hooks on scaled objects, especially in cases where non-uniform scale would stretch the result of the hook.

영향#

See Influence Filters.

참고

The Hook Modifier stores points indices from the original strokes to determine what to affect; this means that modifiers that generate geometry, like a Subdivision Surface Modifier, should always be applied after the Hook Modifier; otherwise the generated geometry will be left out of the hook’s influence.

Example#

../../../_images/grease-pencil_modifiers_deform_hook_sample.png

Empty used as a hook to manipulate a vertex group (right eye of the monkey).#