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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
        • Introduction
        • Mesh Tools
        • Vertex Tools
        • Edge Tools
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face Tools
        • UV Tools
      • 특성
      • UVs
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • 메쉬(Meshes)
  • Editing
  • Edge Tools

Edge Tools

  • Extrude Edges
  • Bevel Edges
    • 사용법
    • Options
    • 예시
  • Bridge Edge Loops
    • 예시
  • Screw
    • 사용법
    • Limitations
    • Options
    • 예시
  • Subdivide
    • Options
    • 예시
  • Subdivide Edge-Ring
  • Un-Subdivide
  • Rotate Edge
  • Edge Slide
    • 사용법
  • Offset Edge Slide
  • Loop Cut and Slide
    • 사용법
    • Options
  • Edge Data
    • Edge Crease
    • Edge Bevel Weight
    • Mark Seam & Clear Seam
    • Mark Sharp & Clear Sharp
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/22/2023

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