Object Info Node¶
The Object Info node gets information from objects. This can be useful to control parameters in the geometry node tree with an external object, either directly by using its geometry, or via its transformation properties.
An Object Info node can be added quickly by dragging an object into the node editor.
Inputs¶
- 오브젝트
Object to get the properties from.
- As Instance
Output the entire object as single instance instead of realized geometry. This allows instancing non-geometry object types, because the output will contain an instance of the object.
특성¶
- Transform Space
The transformation of the vector and geometry outputs.
- Original:
Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin.
- Relative:
Bring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the scene.
Outputs¶
- 변형
Transformation Matrix containing the location, rotation and scale of the object.
- 위치
Location of the object in world space.
- Rotation
Rotation of the object in world space.
- 축척(Scale)
Scale of the object in world space.
- Geometry
Geometry of the object in world space with all its modifiers applied.