Performance

Reference

패널:

Properties ‣ Render ‣ Performance

High Quality Normals

Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.

Anisotropic Filtering

Quality of anisotropic filtering used when sampling textures at oblique viewing angles.

Higher values improve the sharpness of textures viewed at a grazing angle, such as floors, roads, and other surfaces that extend into the distance. Increasing the setting may have a small impact on performance.

Off:

Turn off anisotropic filtering.

:

Use 2 samples for anisotropic filtering.

:

Use 4 samples for anisotropic filtering.

:

Use 8 samples for anisotropic filtering.

16×:

Use 16 samples for anisotropic filtering.