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Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
      • Introduction
      • Structure
      • Primitives
      • 도구
      • Selecting
      • Editing
      • 특성
      • UVs
        • UVs & Texture Space
        • Unwrapping
        • 도구
        • Editing
        • Workflows
        • Using UV Maps
      • Mesh Analysis
      • Retopology
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전

참여하기

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Blender 3.5 Manual
  • 모델링
  • 메쉬(Meshes)
  • UVs

UVs

  • UVs & Texture Space
    • UV Maps
    • Texture Space
  • Unwrapping
    • Introduction
    • Seams
  • 도구
    • 툴바(Toolbar)
    • Types
  • Editing
    • 변형
    • Randomize
    • Mirror
    • Snap
    • Merge
    • Split
    • Unwrap
    • Pin & Unpin
    • Mark/Clear Seams
    • Seams from Islands
    • Pack Islands
    • Average Island Scale
    • Minimize Stretch
    • Stitch
    • Align
    • Align Rotation
    • Copy UVs
    • Paste UVs
    • Show/Hide Faces
    • Export UV Layout
    • Proportional Editing
    • UV Options
    • 3D Viewport
  • Workflows
    • Layout Workflow
    • UDIMs
  • Using UV Maps
    • Using the Test Grid
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 02/03/2023

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