Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
    • 곡선
    • 표면
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Node Types
        • Attribute Nodes
        • Input Nodes
        • Output Nodes
        • Geometry Nodes
        • Curve Nodes
          • Read
            • Curve Handle Position Node
            • Curve Length Node
            • Curve Tangent Node
            • Curve Tilt Node
            • Endpoint Selection Node
            • Handle Type Selection Node
            • Is Spline Cyclic Node
            • Spline Length Node
            • Spline Parameter Node
            • Spline Resolution Node
          • Sample
          • Write
          • Operations
          • Primitives
          • Topology
        • Instances Nodes
        • Mesh Nodes
        • Point Nodes
        • Volume Nodes
        • Material Nodes
        • Texture Nodes
        • Utilities Nodes
        • Group
        • Hair Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Manual Index

참여하기

  • Contribute Documentation
Blender 3.6 Manual
  • 모델링
  • Geometry Nodes
  • Curve Nodes
  • Read Curve Nodes

Read Curve Nodes

  • Curve Handle Position Node
  • Curve Length Node
  • Curve Tangent Node
  • Curve Tilt Node
  • Endpoint Selection Node
  • Handle Type Selection Node
  • Is Spline Cyclic Node
  • Spline Length Node
  • Spline Parameter Node
  • Spline Resolution Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 04/01/2023

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