Вузол «Розкладка UV» – UV Map Node¶
The UV Map node outputs texture coordinates from a specific UV map. It is especially useful when working with multiple UV layouts in the same material. The node is most commonly connected to the Vector input of texture nodes, allowing textures to be placed or manipulated.
Примітка
Unlike the Texture Coordinate Node, which only outputs the active render UV map, this node can access any UV map assigned to the object.
Inputs – Уводи¶
Цей вузол не має уводів.
Властивості¶
- З Примірникоутворювача – From Instancer Cycles Only
Дивіться опцію «З Примірникоутворювача» – From Instancer для вузла Texture Coordinate Node.
- UV Map – Карта, розкладка UV
The name of the UV map to use. This list is populated from the UV maps available on the object’s mesh data-block. If left unset, the Active Render UV map is used.
Outputs – Виводи¶
- UV
UV coordinates from the specified UV map.