Модифікатор «Кеш Сіті» – Mesh Cache Modifier¶
The Mesh Cache modifier applies animated mesh data from an external file to a mesh, allowing it to deform over time. It is commonly used for importing animations from other applications, enabling smooth playback of cached deformations.
This modifier functions similarly to shape keys, but is specifically designed for playback of externally stored animations rather than keyframe-based deformations.
Важливо
Both .mdd
and .pc2
file formats rely on a consistent vertex order throughout the animation.
Adding, removing, or reordering vertices after this modifier may cause unintended results.
Options – Опції¶

Модифікатор «Кеш Сіті» – Mesh Cache.¶
- Format – Формат
Specifies the input file format. The modifier currently supports
.mdd
and.pc2
.- File Path – Шлях Файлу
Path to the external cache file containing the animation data.
- Influence – Вплив
Controls the strength of the deformation. Lower values blend the cached animation with the original mesh shape.
- Режим Деформи – Deform Mode
Determines how the cache data influences the mesh:
- Overwrite – Перезапис:
Replaces vertex positions with those from the cache file.
- Integrate:
Blends the cache deformation with existing deformations, such as shape keys or modifiers.
Примітка
This mode is best suited for minor, localized adjustments. Large transformations, such as reposing limbs, may not work as expected.
- Interpolation – Інтерполяція
Controls how frames between cache data are handled:
- None – Нема:
Uses only the raw frame data from the cache without interpolation.
- Linear – Лінеарно:
Blends between frames for smoother transitions, useful when cache frames do not align perfectly with the scene frames.
- Vertex Group – Група Вершин
Якщо задано, обмежується ефект лише вершинами у такій групі вершин.
- Invert
<->
– Інверт Інвертує вплив обраної групи вершин, тобто, дана група тепер представляє вершини, що не будуть деформуватися цим модифікатором.
Ця устава розвертає значення вагомостей групи.
- Invert
Перерозкладання Часу – Time Remapping¶
- Режим Часу – Time Mode
Defines how animation time is interpreted:
- Frame – Кадр:
Ignores timing data from the cache and plays back frames directly. This mode provides direct control over playback speed.
- Time – Час:
Uses the cache’s timing data, including offsets and frame durations.
- Factor – Фактор:
Maps the entire animation to a range between
0
and1
for precise control.
- Режим Грання – Play Mode
Specifies how playback timing is determined:
- Scene – Сцена:
Uses the scene’s current frame for playback.
- Frame Start – Кадр Старту
Defines the starting frame for playback.
- Масштаб Кадру – Frame Scale
Adjusts the playback speed by scaling time.
- Кастомне – Custom:
Allows manual control of animation timing.
- Значення Обчислення – Evaluation Value
Determines animation playback position, which can be animated for precise control.
Розкладання Осі – Axis Mapping¶
- Вісь Уперед/Уверх – Forward/Up Axis
Specifies the forward and up axes of the imported animation, ensuring proper orientation.
- Flip Axis – Переверт Осі
Flips the animation along a chosen axis if the imported data requires correction.