Introduction – Вступ¶
The Graph Editor lets you edit animation curves, which determine how properties change over time.
Main Region – Головний Регіон¶
The curve view allows you to view and edit F-Curves. An F-Curve has several key parts:
- Curve – Крива
The curve describes how the value of a property (Y axis) evolves over time (X axis).
- Keyframes
Keyframes are user-defined values on certain frames and are represented by little black discs that become orange when selected. The values on the other frames are calculated automatically by interpolating between these keyframes.
- Handles
Each keyframe has two handles – points that can be dragged around to influence the shape of the curve around it.
Дивись також
Дивіться F-Curves для отримання додаткової інформації.
Playhead & 2D Cursor – Позиція Грання та 2D Курсор¶
The current frame is represented by a vertical blue line called the Playhead. As in the Timeline, you can move it by clicking or dragging with LMB in the scrubbing area at the top.
Combined with the horizontal blue line, the Playhead forms the 2D Cursor which can be used as a pivot point for rotating and scaling. You can disable the horizontal line using or .
The 2D Cursor can be moved by clicking or dragging with Shift-RMB or by adjusting its coordinates in the View tab of the Sidebar.
Header – Заголовок¶
Normalize – Нормалізування¶
Scales the display of each curve so that they all (appear to) occupy the same value range, going from -1 to 1. This can make editing easier when you’re working with curves whose value ranges are far apart.
When you enable this option, the view is zoomed accordingly and the area outside the normalized value range is darkened.
If a preview range is defined, keyframes within the range are normalized, while the others are scaled proportionally.
Auto Normalization¶
Automatically recalculate curve normalization on every curve edit.
View Controls – Керувальники Огляду¶
- Show Only Selected – Показ Лише Вибране
Only show curves belonging to objects/bones/… that are selected.
- Show Hidden – Показ Сховане
Show keyframes from objects/bones/… that are hidden.
- Show Only Errors – Показ Лише Помилок
Only show channels that have errors (for example, because they try to animate a property that doesn’t exist on the object).
- Create Ghost Curves (framed F-Curve icon)
Creates a snapshot of the current curves and shows it in the background so that you can use it as a reference. Click the button again to clear the snapshot.
- Filter (funnel icon) – Фільтр (іконка лійки)
- Search – Пошук
Filters the channel list by a search term.
- Filtering Collection – Колекція Фільтрування
Select a collection to only show keyframes from objects in that collection.
- Filter by Type – Фільтр за Типом
Фільтрування кривих за типом властивості.
- Sort Data-Blocks – Сортування Блоків Даних
Sorts data-blocks alphabetically to make them easier to find.
If your playback speed suffers because of this (should only really be an issue when working with lots of objects), you can turn it off.
Transform Controls – Керувальники Трансформ¶
- Pivot Point – Точка Опертя
Pivot point for rotating and scaling.
- Bounding Box Center – Центр Габаритної Коробки
Center of the smallest possible box around the selected keyframes.
- 2D Cursor – 2D Курсор
The intersection between the Playhead and the horizontal Cursor line.
- Individual Centers – Індивідуальні Центри
Rotate/scale each handle around its keyframe.
- Snap – Підхоп
The icon toggles snapping on or off. The dropdown offers the following options:
- Snap To – Підхоп До
Type of element to snap to.
- Frame – Кадр
Snap to full frames.
- Second – Секунда
Snap to seconds.
- Nearest Marker – Найближчий Маркер
Snap to the nearest Marker.
- Absolute Time Snap
When disabled, keyframes will move in increments of Snap To. For example, if you selected Second and have a keyframe that’s currently on 0:06+5, dragging it to the right will snap it to 0:07+5. Its time increases by a second, and its subsecond offset of 5 frames remains the same.
When enabled, keyframes will snap to multiples of Snap To. Taking the above example, the keyframe would snap to 0:07+0, removing the subsecond offset.
- Proportional Editing O – Пропорційне Редагування
Дивіться Proportional Editing.