插值毛发曲线#
Interpolates existing guide curves on a surface mesh. The 复制毛发曲线 is a similar option with simpler behavior that may offer better performance.
Note
This node/modifier will not function without the Surface geometry/object and Surface UV Map inputs.
输入#
- 几何数据
输入几何(只有曲线会受到影响)。
- 曲面
Surface geometry for generation. This input takes priority over the corresponding object input if both are provided.
- 曲面
Surface object for generation (Needs matching transforms).
- 表面UV映射
存储于网格上的表面UV映射,用于搜寻曲线的附着位置。
- 表面静置位置
附着前设置表面网格到其静置位置。
Tip
In a typical hair generation setup, this node or modifier will be combined with the 在表面上变形曲线. If that operation comes after this one, it makes sense to turn this option on so the position used is the pre-deformed position consistent with the expectations for the deformation's input.
- 沿表面法向
将插值曲线与表面法向对齐。
- 网格孤岛分离
使用表面几何体的网格孤岛进行分离。
- 插值引导线
每条曲线用于插值的引导线数量。
- 到引导线的距离
生成插值曲线的每个引导线周围的距离。
- 泊松盘分布
使用泊松圆盘分布方法保持最小距离。
- 密度
生成的毛发曲线的表面密度。
- 密度遮罩
应用于曲线分布密度的系数。
- 遮罩纹理
Discard points based on an mask texture after distribution. The image is sampled with the Surface UV Map input.
Tip
The accuracy of sampling the image doesn't depend on the density of the surface mesh's vertices because it is sampled after the curve root points are generated, the accuracy . However, using the Density Mask input instead can give better performance. Using them in combination can give the benefits of both methods.
- 视图数量
应用于视口密度的系数。
- 随机种
操作的随机种子。
属性#
该节点没有属性。
输出#
几何数据
- 引导编号
每条曲线的主引导曲线编号。
- 表面法线
附着点位置的表面网格法线方向。