锥形#

锥形节点。

The Cone node generates a cone mesh that is optionally truncated.

输入#

顶点

Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.

侧面

沿着圆锥体侧面垂直运行的边的数量。如果这个数字低于1,就不会生成几何图形。

填充段数

用于填充顶部和底部圆形面的同心环的数量。如果这个数字低于1,就不会生成几何图形。

顶部半径

The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.

底部半径

顶部半径 相同,但针对底部的圆。

深度

设置圆锥的初始高度。

Note

If the top and bottom radii are zero, this node will output a single line.

属性#

填充类型

当它们的半径大于零时,顶部和底部的圆圈是如何被填充面的。

:

不要填满圆圈。

多边形:

用一个面填充圆圈的最内段。

三角形:

用连接到Z轴上的新顶点的三角形填充圆圈的最内段。

输出#

网格

标准的几何体输出。

顶视图

A boolean attribute field with a selection of the faces on the top of the cone. If the Fill Type property is set to none, then this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.

侧面

A boolean attribute field with a selection of the faces on the side of the cone.

底视图

A boolean attribute field with a selection of the faces on the bottom of the cone. If the Fill Type property is set to none, then this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.

UV贴图

A 2D vector representing the default X/Y coordinates of the UV Map for the primitive's shape. This can be connected to the 存储已命名属性, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.