锥形#

The Cone node generates a cone mesh that is optionally truncated.
输入#
- 顶点
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
- 侧段
沿圆锥侧面垂直分布的边数。如果数量小于 1,则不会生成几何体。
- 填充段
用于填充顶部和底部圆形面的同心环的数量。如果这个数字低于 1,则不会生成几何体。
- 顶部半径
The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.
- 底部半径
与 顶部半径 相同,但针对底部的圆。
- 深度
生成的锥体的高度。
Note
If the top and bottom radii are zero, this node will output a single line.
属性#
- 填充类型
当顶部和底部的圆的半径大于零时,如何用面来填充。
- 无:
不填充圆。
- 多边形:
用一个面填充圆圈的最内段。
- 三角形:
用连接到 Z 轴上的新顶点的三角形填充圆圈的最内段。
输出#
- 网格
标准的几何体输出。
- 顶
A boolean attribute field with a selection of the faces on the top of the cone. If the Fill Type property is set to none, then this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
- 侧
A boolean attribute field with a selection of the faces on the side of the cone.
- 底
A boolean attribute field with a selection of the faces on the bottom of the cone. If the Fill Type property is set to none, then this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.
- UV 贴图
一个二维矢量,代表基本体形状的 UV 贴图 的默认 X/Y 坐标。它可以连接到存储已命名属性,以便在应用几何节点修改器后使用。UV 贴图必须存储在面拐角上才能访问。