姿态#
参考
- 模式:
雕刻模式
- 工具:
Deform a model simulating armature-like workflow. This can either be useful for posing a model without a rig, adjusting the proportions of a mesh or other fast deformations.
The brush will automatically determine an origin point, indicated with a while line on the brush cursor.
If the Deformation Target is changed, the brush can also be used for cloth sculpting.
笔刷设置#
通用#
Only Radius and Auto-Masking has an impact on the brush behavior for this brush.
专用设置#
- 塑形
画笔使用的变形类型。
- 旋转/扭曲:
Rotates the mesh around the pose origin. When pressing Ctrl, the brush applies a twist rotation instead (and disables any IK segments that are used).
- 缩放/平移:
Scale the mesh based on the pose origin. While holding Ctrl the brush moves the mesh.
- 挤压/拉伸:
Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect.
- 旋转原点
Method to set the rotation origin for the pose origin or individual IK segments.
- 姿势原点偏移
相对于笔刷半径偏移姿态原点。这对于使用许多复杂形状(比如如手指)操作区域非常有用。
- 平滑迭代
控制形变衰减的平滑度。
- 姿态IK段数
Controls how many IK segments are going to be created for posing. This can be seen by a divided white line on the cursor. This is also useful for making curved deformations with the pose brush, like hair clumps and tails.
- 缩放时锁定旋转
使用 缩放/平移变形 时,请勿旋转线段;仅应用缩放。
- 保留锚点
Keeps the position of the last segment in the IK chain fixed. If this is disabled, the mesh can be dragged around more freely, creating snake like shapes.
- 仅相连项
The brush will only affect topologically connected elements. Disabling this will allow deforming multiple disconnected meshes at the same time, for example characters with clothing & shoes.
Disabling this setting can have a big impact on performance, as neighboring elements will be merged internally. Keeping the Max Element Distance as low as possible will help counteract the performance impact.
- 最大元素距离
在网格中搜索断开连接的松散零件的最大距离。