姿态#

参考

模式:

雕刻模式

工具:

Toolbar ‣ Pose

Deform a model simulating armature-like workflow. This can either be useful for posing a model without a rig, adjusting the proportions of a mesh or other fast deformations.

The brush will automatically determine an origin point, indicated with a while line on the brush cursor.

If the Deformation Target is changed, the brush can also be used for cloth sculpting.

笔刷设置#

通用#

Only Radius and Auto-Masking has an impact on the brush behavior for this brush.

Note

More info at 通用 brush settings and on 高级 brush settings.

专用设置#

塑形

画笔使用的变形类型。

旋转/扭曲:

Rotates the mesh around the pose origin. When pressing Ctrl, the brush applies a twist rotation instead (and disables any IK segments that are used).

缩放/平移:

Scale the mesh based on the pose origin. While holding Ctrl the brush moves the mesh.

挤压/拉伸:

Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect.

旋转原点

Method to set the rotation origin for the pose origin or individual IK segments.

拓扑:

Sets the rotation origin automatically using the topology and shape of the mesh.

面组:

Creates a pose segment per Face Set, starting from the active face set. This can lead to the most accurate and desirable results.

面组FK:

使用光标下的 面集 作为控件来模拟 正向动力学 变形。

姿势原点偏移

相对于笔刷半径偏移姿态原点。这对于使用许多复杂形状(比如如手指)操作区域非常有用。

平滑迭代

控制形变衰减的平滑度。

姿态IK段数

Controls how many IK segments are going to be created for posing. This can be seen by a divided white line on the cursor. This is also useful for making curved deformations with the pose brush, like hair clumps and tails.

缩放时锁定旋转

使用 缩放/平移变形 时,请勿旋转线段;仅应用缩放。

保留锚点

Keeps the position of the last segment in the IK chain fixed. If this is disabled, the mesh can be dragged around more freely, creating snake like shapes.

仅相连项

The brush will only affect topologically connected elements. Disabling this will allow deforming multiple disconnected meshes at the same time, for example characters with clothing & shoes.

Disabling this setting can have a big impact on performance, as neighboring elements will be merged internally. Keeping the Max Element Distance as low as possible will help counteract the performance impact.

最大元素距离

在网格中搜索断开连接的松散零件的最大距离。