Blender 3.6 Manual Logo

Getting Started

  • 블렌더에 대해서
  • 블렌더 설치하기
  • 블렌더 설정하기
  • 도움말 시스템

섹션

  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • 입력
      • Output
      • Shader
      • Texture
      • 색깔
      • Vector
      • Converter
        • Blackbody Node
        • Clamp Node
        • Color Ramp Node
        • Combine Color Node
        • Combine XYZ Node
        • Float Curve
        • Map Range Node
        • Math Node
        • Mix Node
        • RGB to BW Node
        • Separate Color Node
        • Separate XYZ Node
        • Shader To RGB
        • Vector Math Node
        • Wavelength Node
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Manual Index

참여하기

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Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • Converter

Converter

  • Blackbody Node
  • Clamp Node
  • Color Ramp Node
  • Combine Color Node
  • Combine XYZ Node
  • Float Curve
  • Map Range Node
  • Math Node
  • Mix Node
  • RGB to BW Node
  • Separate Color Node
  • Separate XYZ Node
  • Shader To RGB
  • Vector Math Node
  • Wavelength Node
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 03/29/2023

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