Object Solver Constraint#
The Object Solver constraint gives the owner of this constraint, the location and rotation of the "solved object motion".
The "solved object motion" is where Blender thinks the physical, real-world (tracked) object was, relative to the camera that filmed it.
Can be used to add a mesh to video for example.
注釈
This constraint only works after you have set up a minimum of eight markers and pressed Solve object Motion. Located at .
If it says Solve Camera Motion instead of Solve Object Motion then go into the
and switch it from the camera, to an object.Options(オプション)#
- Active Clip(アクティブクリップ)
Receive tracking data from the scene's Active Clip. If unchecked, an option appears to choose from the other clips.
- Object(オブジェクト)
Select a tracked object to receive transform data from.
- Camera(カメラ)
Select the camera to which the motion is parented to (if left empty the active scene camera is used).
- Set Inverse
Moves the origin of the object to the origin of the camera.
- Clear Inverse
Moves the origin of the object back to the spot set in the Movie Clip Editor
.- Constraint to F-Curve
Applies the constraint, creating keyframes for the transforms.
- Influence(影響)
Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.